<- ice tree (cf:image titre) de Pooby
« “ We sell much much more black and white colors, and making red color just doesn't work for us anymore.” » Als
The power in one application seemed to be nearly limitless.
Limitless, that is, until I started Alpha testing Moondust, which eventually became ICE.
This was an area I knew nothing about, coding, and suddenly I was doing things that I could not believe.
I created a way to have fur just appear on the silhouette of my cartoon dog, in literally 20 minutes of "fiddling around" with ICE.
Even with the lack of documentation at that point, with the alpha, and then beta, status of the software, it was the most powerful tool I had ever used.
Perry Harovas (http://www.theafterimage.com/#!vstc2=description/vstc0=openletter
« Softimage was a jewel and it's a really sad day to hear more of this about such great and solid software. I was sold...too late. » rcallicotte (lightwave user)
« Autodesk told all its Softimage a year before they decide to “kill it” that the future of Softimage was bright. Well, perhaps they were correct… you know, that bright light… go into the light… that light! » Stefan Didak
« Fuck you autodesk. Fuck you very much. » mattmos
« I am sure the a$$holes who decided to retire softimage, never had to learn how to work with a software more complicated then Word or Outlook..
[…] telling me at age 40 I need to start learning a different, less capable, less friendly software... » OzAdi
« I'd like to just send out a big thank you to the Softimage dev team of past and present along with anyone that was ever part of product support at whatever company S3D/XSI/Softimage lived at. I've used it in a small capacity in my job/work since around 1998 and it literally feels like I have lost a friend. Although my work isn't likely to push me in the Fabric Engine realm, I'd like to thank those guys, as I think they were the ones most responsible for ICE. I failed high school math and could never get my head around anything in the realm of algebra let alone coding. ICE was a big thing for me and helped me grow leaps and bounds (as a learning tool and a tool for getting my 3D stuff completed, AE expressions written, etc) For that, thank you.
The people at Autodesk that are responsible for these decisions really aren't worth bothering about. I smell their fear and know it's origins. Their reasoning and gambles have nothing to do with creative spirit, individualism or respect for a modern technological ecosystem.
Cheers » Aaron Kent
« For those who actually work with SI it'll be still a good and valuable programm in 2 years time. Till then hopefully something other pops up. But spending thousend of hours to bend my head around a shitty software from a company which is dead in terms of inspiration and new visions is a total no go! Only because a software still gets updates doesn't mean it isn't already dead.
Photoshop is dead for at least a dozen of years, but a lot of people don't seem to notice and still use it.... » Pancho
« Not sure, I have not experience, maybe I wrong, but I think that there might be room for a lawsuit against Autodesk for disclosure of false information to market manipulate. False statements, indeed, to have earned by selling license of XSI, users did lost money and waste time. » Nizar
« I've been going through some of the compounds I've built over the years that do some very 'project specific' effects and when I investigate doing any of them in Maya or Max the answers that come back vary from "impossible" to "very difficult" and the ones that are possible will require me getting up to speed very quickly in MEL or Python, both of which seem 'old fashioned' after ICE. » azurecgi
My serious prediction.
Fabric will, over the course of the next year, start to reveal its Visual Progamming.
Past and present ICE users, who now are working in other DCCs will have an opportunity to continue ICE like workflows within Maya etc.
This ICE-like tools development from fabric combined with healthy competition from Houdini (engine) and bifrost, will start to establish itself as a new way of bridging the gap between TD and artist in the wider cgi community, who probably have to date only seen ICE and Houdini as FX tools and currently have either no , or a hazy view on what ice does.
Modo and other DCCs will realise that to keep up with the others, they need to get on the case with integrations of these visual programming environments to be competitive.
The cgi media will start to cover this emerging trend. More and more people/studios will become aware and want to start learning how to leverage these visual programming environments to develop tools and effects previously out of their reach. And the power and ability of Fabric, especially will go way past what ICE can do.
I would bet that the concept behind ICE, rather than being dead, is going to explode on to the scene soon. I am fully confident a phoenix will rise from its 'ashes'. One that will be at the center of CGI creation in the near future.
Fabric users will also start to deliver and share tools and modules that will begin to replace the dependencies on their dccs own components starting with rigging and fast deformation. Gradually, the dependency on the host app will become the bottleneck and I can easily see a possible future when fabric is all you need to complete a job.
Also, on a side note some Studios will leverage Fabrics fast CPU/GPU processing and realtime renderer ( or by piping it into other game engines) to develop virtual realtime production tools as sections of the industry begin to shift from a traditional post production workflow to live (realtime) productions based around performance capture.
I feel rather than just being at the end of something. We are also at the start of something new and exciting.
»» Pooby (in Futurism : Imagine the DCC industry in 3 years from nowPostPosted: 06 Apr 2014, 00:31)
« The worst part of it is all the technology that has ever been worked that can't get jammed into Maya or Max will sit in a basement somewhere hidden behind nda's and software patents » arvinmoses
En ce qui me concerne, Softimage fonctionne bien aujourd'hui, et est suffisamment programmable pour rester longtemps utile, et sans alternatives sérieuses, d'autant plus qu'autodesk vient de supprimer la plus vivace de ses branches..
En logiciel 3D 'sérieux' et dont les sources ne risquent pas de disparaitre du jour au lendemain je ne vois que Blender.
Quelle régression par rapport à Softimage !
Max j'y suis allergique, Houdini est une niche, Maya un temple (en ruine), Modo un clone et Lightwave un bon (mais vieux) souvenir ; c4d un mitigé (et vieux) souvenir.
Les restes sont négligeables ou j'y connais rien… (j'exclus pour l'instant les spécialités scientifiques)
Décidément ! Si on trouve pas vite 1 système (hardware+software) libre, on aura bientôt plus que des jouets dans cette machine… et plus personne pour comprendre comment ça marche.
L'open source c'est bien mais ça ne suffit plus… il faut des fuites ! les cigognes d'Aquilée doivent reprendre leur (en) vol… ø:)
cf:khronos / "Open" Graphics Library (qui ne fonctionne bien que sur du propriétaire…)